"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const GameConfig_1 = require("./GameConfig");
const RoomConfig_1 = require("./RoomConfig");
class RoomConfig_Mj extends RoomConfig_1.RoomConfig {
    constructor() {
        super(...arguments);
        this.gameType = GameConfig_1.GameConfig.Game_Type.Mj;
        this.dianpao_type = 0; //
    }
}
exports.default = RoomConfig_Mj;
//人数配置
RoomConfig_Mj.renshuConfig = [
    4, 3, 2
];
//局数配置
RoomConfig_Mj.jushuConfig = [
    4, 8, 12
];
//局数花费钻石配置
RoomConfig_Mj.fangfeiConfig = [
    [40, 60, 80],
    [30, 45, 60],
    [20, 30, 40],
];
//底分配置
RoomConfig_Mj.difenConfig = [
    1, 2, 3, 4, 5, 10, 20
];
RoomConfig_Mj.dianpao_type = {
    dianpao_sanjiashu: 0,
    dianpao_shu: 1,
    dianpao_shu_all: 2, //点炮包赔
};
RoomConfig_Mj.dianpao_type_name = [
    "点炮3家输", "谁点炮谁输", "点炮包赔"
];
